Recover (25+level*3)% Focus after immobilizing an enemy with Pin in Place ability. (25+level)% Chance to recover +30 Focus for a headshot kill. (level)% Chance to recover one Elf-shot after firing the bow. (25+level)% Chance to recover +5 Health on bow kills. (10+level)% Chance to recover +2 Elf-shot on any kill while riding a monster. Recover +1 Elf-shot on Shadow Strike kills. Recover (25+level)% Focus for killing with the bow from stealth. (25+level)% Chance to recover +4 Elf-shot on a Drain or Brand.Ģ0% Chance an area blast will happen around a charged bow headshot on Uruks or Ghûls.Ī headshot kill recharges the flame of Azkâr at double the normal rate.Īll weapon damage increased by (25+level)% while riding a monster. (25+level)% Chance unaware Uruks near a headshot kill will flee. (25+level*3)% Chance to recover +25 Health on a head explosion kill.Ī Stealth Kill recharges the Shadow of Acharn at double the normal rate. Recover +10 Health when you Stealth Drain or Stealth Brand. Recover (25+level*3)% Focus for grab shank kills. Increased knockdown chance on Throwing Daggers or Brace of Daggers. (10+level)% Chance to recover +5 Elf-shot from a Brutalize kill. Recover +1 Elf-shot on Wraith Burn or Dispatch kills. Recover (25+level*3)% Focus on stealth kill. (25+level*3)% Chance to recover +50 Health for each Drain from above or Brand from above.ĭoubles Elven Swiftness speed burst duration.ġ5% Chance Uruks, Ghûls or Caragors can ignite when hit by Throwing Daggers or Brace of Daggers.ģ3% Chance that any enemy near a Stealth Brand target will also be branded. Recover +4 Elf-shot for each Drain or Brand. Recover all Focus and all Health for killing a Captain or Warchief. Recover (10+level)% Health when completing a Drain or Brand. (25+level*3)% Chance to terrify more than two Uruks on a Brutalize kill. (25+level*3)% Chance to recover +50 Focus on a head explosion kill. Recover (10+level)% Health on a stealth kill.ġ0% Chance to stun enemies near a Throwning Daggers or Brace of Daggers hit. (25+level)% Chance to get an automatic Critical Strike on the first hit in a Hit Streak chain. Increases the duration of the Shadow of Acharn by +10 seconds. Recover +2 Elf-shot for a head explosion kill Every weapon can be upgraded with several runes, and these runes can be combined to make Talion's weapons even more legendary. The player is able to add runes to Talion's weapons through the weapon upgrade menu. There are also some exclusive epic runes which are only obtained through pre ordering the game, completing DLC Orc Warband missions, having a WBID account or buying the Steam Game of the Year edition which includes almost all exclusive runes listed (see below for exclusive runes). The Story mode is also known to give Talion epic runes on certain occasions. Vengeance on a Captain or Warchief that has previously killed Talion also increases the odds. It is possible, but rare, to obtain epic runes without using death threats, the higher level a Captain or Warchief is, the better chance they have to drop an epic rune, however Warchiefs are more likely to drop an epic rune than a Captain. This also applies for Warchiefs, the only difference is that to threaten them, you have to use a Captain. The Captain will drop an epic rune by chance upon death. This Captain will learn that Talion is coming after him, and will prepare himself accordingly by surrounding himself with bodyguards. To obtain these epic runes from Captains, Talion must first dominate a Uruk, who must then be forced to deliver a death threat to a Captain. It should be noted however that a level 26 rune is only very slightly different from a level 25 rune.Įpic runes are extremely powerful runes that can be obtained from Uruk Warchiefs or Captains. +1 for Revenge (having been killed by them before)Įxample of MAX Level 26 rune: Level 20 (+20) + Warchief (+2) + Threatened (+1) + Knowing Traits (+1) + Exploiting Traits (+1) + Revenge (+1) +1 for Exploiting Fear / Hatred (fire, flies, beasts, pain, etc.) +1 for Death Threat (Issue a Death Threat - Tier 3) *EPIC rune is NOT guaranteed for Warchief (though is a high percentage), or this could be when one kills a Warchief and having his living/ present bodyguard promoted, then killed before he escapes! +1 for Knowing Weakness/Strengths (Intel) Rune levels are based on the level of the Nemesis, though can be a higher level if certain actions occur: For instance, if the player kills a Captain that has a weakness to stealth using a stealth takedown, the player will receive a stealth related rune. Every Nemesis has certain weaknesses, such as a vulnerability to attacks from mounts or stealth takedowns, that can be exploited to obtain specific runes. Whenever Talion slays an Uruk Nemesis, they drop a rune which Talion can use to upgrade his weapons.
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